using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Units;

namespace SolanumSolstice_Windows.Units
{
    public class Weapon
    {
        protected Texture2D texture;
        protected float recoveryTime;
        protected int attackPower;
        protected float attackRadius;
        protected string weaponSound;

        #region Accessors
        public float RecoveryTime
        {
            get
            {
                return recoveryTime;
            }
            set
            {
                recoveryTime = value;
            }
        }

        public int AttackPower
        {
            get
            {
                return attackPower;
            }
            set
            {
                attackPower = value;
            }
        }

        public Texture2D Texture
        {
            get
            {
                return texture;
            }
            set
            {
                texture = value;
            }
        }

        public float AttackRadius
        {
            get
            {
                return attackRadius;
            }
            set
            {
                attackRadius = value;
            }
        }

        public string WeaponSound
        {
            get
            {
                return weaponSound;
            }
            set
            {
                weaponSound = value;
            }
        }

        #endregion


        public Weapon(ContentManager content)
        {


        }
    }
}
